Платно - Плагин - Personal NPC - персональные боты для ваших игроков - Дополнительная информация | RustyPlugin - Бесплатные и приватные плагины для вашего сервера Rust (uMod Oxide)
Personal NPC - персональные боты для ваших игроков

 Плагин Personal NPC - персональные боты для ваших игроков 1.6.6.1

JSON:
{
  "Control setup": {
    "Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE",
    "Range of the task assignment button": 25.0,
    "Display 3D arrows over a target?": true,
    "Arrow display duration": 2
  },
  "GUI customization": {
    "How many seconds to update the GUI?": 6.0,
    "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay",
    "Panel position adjustment": {
      "type": "RectTransform",
      "anchormin": "1 1",
      "anchormax": "1 1",
      "offsetmin": "-170 -104",
      "offsetmax": "-10 -10"
    },
    "1 panel color": "#7f8c8d",
    "2 panel color": "#bdc3c7",
    "Health bar color": "#2ecc71",
    "Shortcut buttons": [
      {
        "Text on button": "Auto-Farm: Wood",
        "Executable chat commands": [
          "pnpc auto-farm wood",
          "pnpc auto-farm enable"
        ]
      },
      {
        "Text on button": "Auto-Farm: Stone",
        "Executable chat commands": [
          "pnpc auto-farm stone",
          "pnpc auto-farm enable"
        ]
      },
      {
        "Text on button": "Auto-Pickup: Wood",
        "Executable chat commands": [
          "pnpc auto-pickup wood",
          "pnpc auto-pickup enable"
        ]
      },
      {
        "Text on button": "Auto-Pickup: Stone",
        "Executable chat commands": [
          "pnpc auto-pickup stone",
          "pnpc auto-pickup enable"
        ]
      }
    ]
  },
  "Bot settings by permission": {
    "personalnpc.bot1": {
      "Bot spawn delay": 300.0,
      "The name of the bot to be selected through the command when spawning": "bot1",
      "Bot name": "Personal bot of player %OWNER_NAME%",
      "Bot appearance (0 - random)": 0,
      "Maximum health": 150.0,
      "Bot speed (slowest, slow, normal, fast)": "normal",
      "Enable infinite ammo for the bot?": true,
      "Enable display of the bot on the map? (frankenstein icon)": true,
      "Start kit": [
        {
          "Item name": "",
          "Item shortname": "shoes.boots",
          "Item skin": 0,
          "Item amount": 1,
          "In which container to place? (belt, main, wear)": "wear"
        },
        {
          "Item name": "",
          "Item shortname": "pants",
          "Item skin": 0,
          "Item amount": 1,
          "In which container to place? (belt, main, wear)": "wear"
        },
        {
          "Item name": "",
          "Item shortname": "hoodie",
          "Item skin": 0,
          "Item amount": 1,
          "In which container to place? (belt, main, wear)": "wear"
        },
        {
          "Item name": "",
          "Item shortname": "mask.bandana",
          "Item skin": 0,
          "Item amount": 1,
          "In which container to place? (belt, main, wear)": "wear"
        },
        {
          "Item name": "",
          "Item shortname": "hat.boonie",
          "Item skin": 0,
          "Item amount": 1,
          "In which container to place? (belt, main, wear)": "wear"
        },
        {
          "Item name": "",
          "Item shortname": "sunglasses",
          "Item skin": 0,
          "Item amount": 1,
          "In which container to place? (belt, main, wear)": "wear"
        }
      ],
      "Functions setup": {
        "Can a bot loot crates?": true,
        "Can the bot mine trees and stones?": true,
        "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true,
        "Should the bot protect the owner?": true,
        "Should the bot defend itself?": true,
        "Can the bot travel by car/copter and other vehicles?": true,
        "Can the bot pick up dropped items?": true,
        "Recover the owner from a wounded state": {
          "Can the bot recover the owner if he is in a wounded state?": true,
          "Recover time": 6.0
        },
        "Can the bot attack other people's buildings?": true,
        "Can a bot attack its owner's buildings?": false,
        "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true,
        "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true
      },
      "Gather setup": {
        "Shortname of items that can harvest trees": [
          "hatchet",
          "chainsaw",
          "hammer.salvaged",
          "stonehatchet",
          "axe.salvaged"
        ],
        "Shortname of items that can mine stones and ore": [
          "pickaxe",
          "stone.pickaxe",
          "hammer.salvaged",
          "jackhammer",
          "icepick.salvaged"
        ],
        "Setting up mining rates": {
          "stones": 2.0,
          "wood": 5.0
        }
      },
      "Damage and interactions setup": {
        "Bot damage rate": 2.0,
        "Bot recive damage rate": 0.5,
        "Can players damage the bot?": true,
        "Can the bot damage players?": true,
        "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false,
        "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true,
        "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [
          "barricade.sandbags"
        ]
      },
      "Black list of items that cannot be put into the inventory of the bot": [
        "rocket.launcher"
      ]
    }
  },
  "Bot install by item": [
    {
      "Item name": "PersonalNPC",
      "Item shortname": "furnace",
      "Item skin": 2741314889,
      "Bot info": {
        "Bot spawn delay": 300.0,
        "The name of the bot to be selected through the command when spawning": "bot1",
        "Bot name": "Personal bot of player %OWNER_NAME%",
        "Bot appearance (0 - random)": 0,
        "Maximum health": 150.0,
        "Bot speed (slowest, slow, normal, fast)": "normal",
        "Enable infinite ammo for the bot?": true,
        "Enable display of the bot on the map? (frankenstein icon)": true,
        "Start kit": [
          {
            "Item name": "",
            "Item shortname": "shoes.boots",
            "Item skin": 0,
            "Item amount": 1,
            "In which container to place? (belt, main, wear)": "wear"
          },
          {
            "Item name": "",
            "Item shortname": "pants",
            "Item skin": 0,
            "Item amount": 1,
            "In which container to place? (belt, main, wear)": "wear"
          },
          {
            "Item name": "",
            "Item shortname": "hoodie",
            "Item skin": 0,
            "Item amount": 1,
            "In which container to place? (belt, main, wear)": "wear"
          },
          {
            "Item name": "",
            "Item shortname": "mask.bandana",
            "Item skin": 0,
            "Item amount": 1,
            "In which container to place? (belt, main, wear)": "wear"
          },
          {
            "Item name": "",
            "Item shortname": "hat.boonie",
            "Item skin": 0,
            "Item amount": 1,
            "In which container to place? (belt, main, wear)": "wear"
          },
          {
            "Item name": "",
            "Item shortname": "sunglasses",
            "Item skin": 0,
            "Item amount": 1,
            "In which container to place? (belt, main, wear)": "wear"
          }
        ],
        "Functions setup": {
          "Can a bot loot crates?": true,
          "Can the bot mine trees and stones?": true,
          "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true,
          "Should the bot protect the owner?": true,
          "Should the bot defend itself?": true,
          "Can the bot travel by car/copter and other vehicles?": true,
          "Can the bot pick up dropped items?": true,
          "Recover the owner from a wounded state": {
            "Can the bot recover the owner if he is in a wounded state?": true,
            "Recover time": 6.0
          },
          "Can the bot attack other people's buildings?": true,
          "Can a bot attack its owner's buildings?": false,
          "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true,
          "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true
        },
        "Gather setup": {
          "Shortname of items that can harvest trees": [
            "hatchet",
            "chainsaw",
            "hammer.salvaged",
            "stonehatchet",
            "axe.salvaged"
          ],
          "Shortname of items that can mine stones and ore": [
            "pickaxe",
            "stone.pickaxe",
            "hammer.salvaged",
            "jackhammer",
            "icepick.salvaged"
          ],
          "Setting up mining rates": {
            "stones": 2.0,
            "wood": 5.0
          }
        },
        "Damage and interactions setup": {
          "Bot damage rate": 2.0,
          "Bot recive damage rate": 0.5,
          "Can players damage the bot?": true,
          "Can the bot damage players?": true,
          "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false,
          "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true,
          "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [
            "barricade.sandbags"
          ]
        },
        "Black list of items that cannot be put into the inventory of the bot": [
          "rocket.launcher"
        ]
      }
    }
  ],
  "How many seconds will the bot update the information? (affects the performance and operation of the bot)": 0.01,
  "Spawn a backpack with his items when a bot dies? (otherwise his corpse will spawn)": false,
  "List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [
    "vehicle_parts"
  ]
}