{
"Specify the ID of the bot generator (8 - 15)": 9,
"Bots settings": {
"bob_resources_farmer": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 100000000,
"Bot name (leave empty for random)": "Bob",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 100.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Friendly",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 10.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 1.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmatsuit.lumberjack",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": true,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": true,
"Allow to loot barrels?": false,
"Allow to loot road signs?": false,
"Allow to pickup resources?": true,
"Allow to pickup dropped items?": false,
"Allow to loot containers?": false,
"Allow to loot corpses?": false,
"Allow to harvest corpses?": false,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": false,
"Make melee weapons preferred for hunting?": true,
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": false,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "bow.hunting",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "1965232394",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "salvaged.cleaver",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 128
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bandage",
"Item skin": 0
},
"Amount of items to give when respawning": 1
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
},
"john_looter": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0,
"Bot name (leave empty for random)": "John",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 120.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Defensive",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 10.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 1.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmatsuit.nomadsuit",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": false,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": false,
"Allow to loot barrels?": true,
"Allow to loot road signs?": true,
"Allow to pickup resources?": true,
"Allow to pickup dropped items?": true,
"Allow to loot containers?": true,
"Allow to loot corpses?": true,
"Allow to harvest corpses?": false,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": false,
"Make melee weapons preferred for hunting?": true,
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": true,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "rifle.ak.diver",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "bow.hunting",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "1965232394",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "salvaged.cleaver",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 300
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bandage",
"Item skin": 0
},
"Amount of items to give when respawning": 1
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
},
"alfred_hunter": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0,
"Bot name (leave empty for random)": "Alfred",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 100.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Defensive",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 10.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 1.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmatsuit.frontier",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": false,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": false,
"Allow to loot barrels?": false,
"Allow to loot road signs?": false,
"Allow to pickup resources?": false,
"Allow to pickup dropped items?": true,
"Allow to loot containers?": false,
"Allow to loot corpses?": false,
"Allow to harvest corpses?": true,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": true,
"Make melee weapons preferred for hunting?": false,
"Maximum distance for attack from weapon": 25.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": false,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "shotgun.spas12",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bow.hunting",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "1965232394",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "salvaged.cleaver",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 300
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bandage",
"Item skin": 0
},
"Amount of items to give when respawning": 1
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
},
"austin_fighter": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0,
"Bot name (leave empty for random)": "Austin",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 120.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Aggressive",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 3.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 0.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmat.krieg",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": false,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": false,
"Allow to loot barrels?": true,
"Allow to loot road signs?": false,
"Allow to pickup resources?": false,
"Allow to pickup dropped items?": true,
"Allow to loot containers?": true,
"Allow to loot corpses?": true,
"Allow to harvest corpses?": false,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": false,
"Make melee weapons preferred for hunting?": false,
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": false,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "krieg.shotgun",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "krieg.chainsword",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 300
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
}
}
}