void API_OnFriendAdded(ulong player, ulong friend)
{
}
void API_OnFriendRemoved(ulong player, ulong friend)
{
}
bool HasFriend(string playerId, string friendId)
bool HasFriend(ulong playerId, ulong friendId)
bool AreFriends(string playerId, string friendId)
bool AreFriends(ulong playerId, ulong friendId)
bool IsFriend(string playerId, string friendId)
bool IsFriend(ulong playerId, ulong friendId)
string[] GetFriends(string playerId)
ulong[] GetFriends(ulong playerId)
string[] GetFriendList(string playerId)
ulong[] GetFriendList(ulong playerId)
int GetMaxFriends()